Fury of the Ancients
Role: Level Designer
Project Length: 4 months
Developers: 15
Engine: Unreal Development Kit (October 2010)
Project Length: 4 months
Developers: 15
Engine: Unreal Development Kit (October 2010)
Game Details
Fury of the Ancients is a 3D isometric, RPG hack and slash game developed at the Guildhall at SMU. The game features five levels including landscapes such as caves, an ice mountainside and a volcano. In the game, the player assumes the role of the Mu'alai and battles the Hak'tu in order to protect the fellow humans. The player has four weapons to choose from and upgrade, levels up, and upgrades eight abilities used to quickly decimate foes. Three major boss battles appear over the course of the game as the player defeats a large crab-like boss, dragon-like boss and large prism-wielding boss.
Roles and Responsibilities
For this project I was one of five level designers who were directly involved in creating the five levels featured in the game. My roles for the project were as follows:
- Implement and balance the enemy encounters
- Help mesh and populate the ice and fire levels
- Create memorable and interesting movie matinees
- Add interesting events to keep the player immersed
- Help the level designers communicate with the programmers and vise versa
- Help create and maintain Level Design Documentation